

Jester's Outfit (design of your choosing must include mask).( a) an Entertainer's Pack or ( b) an Explorer’s pack.You start with the following equipment, in addition to the equipment granted by your background: Skills: You have insight, perception, performance and 1 of: Acrobatics, Deception, History, Intimidation, Persuasion, Sleight of Hand, Stealth. Weapons: Simple weapons, Martial weapons, finesse Weapons Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Jester level after 1st

Hit Points at 1st Level: 10 + Constitution modifier Third, choose the rapier and entertainment pack items.Īs a Jester you gain the following class features. Second, choose the Entertainer background. First, Dexterity should be your highest ability score, followed by Charisma. You can make a Jester quickly by following these suggestions. They have the ability to lie on the fly and do anything it takes to hide the truth without falter in their words.Įver wanted to play the 'Fool'? Need an assassin class that's a little more eccentric? Need to use your mad charm to 'peacefully' make your way through? Do you want to boost your teams morale? You should focus on Dexterity, Charisma, and Wisdom. A proper Jester can talk his way out of many things, and into many things. They are trained to speak in lies and charm the crowd with their speech pattern. Jesters (Court Fools), tend to purposefully do silly and rather dumb things to try and attract the idea of them being a defenseless, useless, and harmless patron. Despite their harsh treatment, name calling, sullying, and straight abuse, they are very proficient and very lethal assassins.

At birth, they're trained in items such as instruments and knives, actions such as dancing and striking, and perseverance like no other. Not only were they used as pieces of performance, but also as a hidden ally to the King. For as long as time can remember, every king has had one, or several, Court Fools to aid him in entertainment, and mention issues that are too hot to allude too without making them a joke.
